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Our game

Mithrall

A sandbox survival MMO in a living dwarven realm.

Mithrall: Realm of the Dwarves is our own game. Players terraform the land, build kingdoms, trade, quest and fight for territory in one world stitched together by server meshing.

Genre
Fantasy survival sandbox MMO
Platform
PC, on Steam
Status
In development, with public playtests
Role
Our own game, made in-house
players per server, as stated on the Steam page
15,000players per server, as stated on the Steam page
regions, each its own server, joined into one world
32regions, each its own server, joined into one world
zone rules: safe, controlled and lawless
3zone rules: safe, controlled and lawless

A realm shaped by its players

Mithrall is a fantasy survival sandbox set in a realm where magic and might collide. As a dwarf, you can terraform the land, construct your own kingdom, collaborate in PvE and fight in PvP to conquer territory.

The journey starts near Kahzul'Grim, the mighty dwarven city where every clan meets, then spreads into snowy mountains, forests and mount zones, each with its own resources, creatures and dangers. Dragons wait in the high-risk, high-reward places.

Mounted dwarves on a hilltop above green valleys and distant mountains

Mounted dwarves on a hilltop above green valleys and distant mountains

One world, many servers

Server meshing joins 32 regions, each running on its own server, into a single shared world. The Steam page describes servers of up to 15,000 players.

  • Green zones: no building, no PvP. The safe start.
  • Orange zones: building on, PvP off by default with an optional bandit mode.
  • Black zones: no rules, claimable land and full kingdom building.

Mounts of the realm. From the Mithrall cinematic trailer.

Built in the open with players

Public playtests drive the roadmap. After the March 2025 playtest the team shipped a reworked tech tree, overhauled quest and crafting interfaces, a new tutorial, new weapons, tools and resources, and an in-game moderation system with muting and reporting.

Gear defines what you can do: each weapon or piece of gear grants two to four abilities, you can carry as many weapons as you like, and switching resets their cooldowns. Crafting skills improve with practice, and the economy belongs to the players.

A player house goes up. From the Mithrall reveal trailer.

  • A green dragon in flight over a rocky canyon
  • A farmstead with crops and a timber house at the edge of a forest
  • A forge hall lit by falls of lava and hanging chains
  • Armoured dwarves drawn up in ranks beside war machines
  • A torch-lit causeway between giant dwarf statues inside a mountain
  • A banquet hall with long tables under red banners
  • A blast of fire lighting up a stone causeway at night

Watch

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Got a game to ship?

Tell us where the project stands and what is in the way, and we will tell you how we can help.