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Starta project.

Tell us where your game stands and what is in the way. The more context you give, the more useful our first reply will be.

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Where it stands, what is in the way, and any timing we should know.

Or write to contact@anklebreaker-studio.com

Questions

What can you take on?

Multiplayer and netcode, Unity engineering, game DevOps and platform integration, AI tooling and MCP servers, 3D art production, and launch and live operations. We can join one part of your production or carry a whole game.

Do you work with indie developers?

Yes. We have flexible engagement models for different budgets and scopes, from a short audit to a full production.

Which platforms do you ship on?

PC and Steam, iOS and Android, and the web, including WebGL and Telegram mini apps. Ask us about other targets.

How long does a project take?

It depends on scope. A small mobile game can take three to six months; larger games take one to two years or more. Kickdom reached both mobile stores in under twelve weeks.

Do you support games after launch?

Yes: updates, fixes, live operations and the infrastructure that keeps a game running.

How do we start?

Send us a message through the contact form. We set up a first call to understand the project and how we can help.