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Make the movenobody sawcoming.

A senior game team from France. Multiplayer, Unity, DevOps and AI tooling, proven on the games we ship ourselves.

Teams and partners we have built with

Clients

  • RLTY
  • Shockbyte
  • Not A Shark Company
  • The Gate VR
  • Digiteyes
  • MFF Labs
  • LJK (Leeroy Jenkins Kapital)

Partners

  • AWS
  • Mixar
  • FLORA

What we do

Six disciplines, one senior team. Bring us in for one of them or for the whole game.

Platforms we build and run

Two products from our own productions, open to every studio.

The Armory

41 packages on the Unity Asset Store: 15 Unity tools and 26 stylized 3D art packs.

Free for everyone

The tools we rely on most are free on the store, so any Unity team can start with them.

Tested in production

Our games run on the same packages we sell. When a tool breaks, we feel it first.

AI that works inside the editor

We built Unity MCP so Claude, Cursor and any MCP client can drive the Unity Editor: scenes, components, terrain, builds, tests and profiling. It is free, open source, and part of how we build our own games.

Unity tools exposed to AI assistants
330+Unity tools exposed to AI assistants
GitHub stars across the server and plugin
734GitHub stars across the server and plugin
forks by developers building on it
99forks by developers building on it

Small team. Senior hands.

The people who answer your email are the people who write the code, build the art and run the servers. We work from Le Pecq, near Paris, and with teams anywhere.

Got a game to ship?

Tell us where the project stands and what is in the way, and we will tell you how we can help.