3D art pack / Props / Furniture
Stylized Counters
Modular counters on a 1 m grid: runs, L-shapes and islands.
- Version
- 1.0
- Released
- September 2026

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A two-piece modular counter kit in three tiers: a 1 m corner and a 2 m side that snap on a 1 m grid into straight runs, L-shapes, U-shapes and closed islands.
Under 1,800 triangles for the whole pack, with fitted colliders and 18 inventory icons.
Every shop counter in a game is straight runs and turns, so that is what you get. Pivots sit on the grid, so Unity's own grid snapping places pieces flush with no nudging.
A rustic plank trestle, a solid clad counter and a gilt showpiece with a sun medallion: the same two shapes, the same footprint and the same counter height. On the two finished tiers the outward corner is cut at 45 degrees, the way a real shop counter is.
Every piece is modeled all the way round and symmetric front to back, so a closed island has no blind face.
What you get
Snaps on a 1 m grid
A corner fills one cell, a side fills two, and pivots sit on the grid.
Colliders already fitted
Every piece ships plain and with a mesh collider shaped to the model, 45 degree cut included.
Cheap enough to fill a street
1,736 triangles for all six models, with one material and texture set per tier.
18 inventory icons
Three angles per piece, 256 px transparent PNG, lit by one shared rig.
Assemblies in the demo
A 5 m straight run, a 3 x 3 m L and a 4 x 3 m U, already built.
Built-in, URP and HDRP
The pack reads your render pipeline on import and offers to set itself up. A menu item replays it at any time.
Technical details
- Polycount
- 1,736 triangles for the six models
- Prefabs
- 12 (6 plain, 6 with mesh colliders)
- Textures
- 2048 x 2048 per tier, plus a Tier 3 panel mask
- Materials
- 3, one per tier
- Scale
- 1 m grid, real-world meters
- Render pipelines
- Built-in, URP, HDRP
- File count
- 55
Need it in your game?
The team that built Stylized Counters can integrate it, extend it or build what your project needs next.



