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Unity MCP

The bridge that lets AI assistants work inside the Unity Editor.

An open-source Model Context Protocol server and Unity plugin that give Claude, Cursor, Windsurf and other assistants more than 330 tools across the editor and Unity Hub.

Type
Open-source AI tooling
Works with
Claude, Cursor, Windsurf and any MCP client
Covers
Unity Editor and Unity Hub
Role
Creator and maintainer
tools across more than 30 categories
330+tools across more than 30 categories
open source, and free on the Asset Store
Freeopen source, and free on the Asset Store

Ask, and the editor does it

Scenes, GameObjects, components, materials, terrain, lighting, NavMesh, animation, builds, tests, profiling, Shader Graph and Amplify Shader Editor, multiplayer play mode scenarios: the assistant drives them through the same APIs a developer would.

The showcases speak for themselves: a neon brick breaker built from scratch in under five minutes, a medieval village with sculpted terrain and procedurally built houses, a multi-room castle verified with an FPS walkthrough.

Timelapse, 12 times faster: an assistant builds a playable village through Unity MCP.

Built for real projects

About seventy core tools are always available and the rest load on demand, so clients stay within their limits. The server finds every running editor, survives long compiles and crashes, and queues work from several agents at once.

  • AI assistant to MCP server to Unity plugin to Unity Editor
  • Multi-instance and multi-agent support
  • Scene and game view capture so the assistant can see its work
  • Optional packages detected automatically

Timelapse, 10 times faster: a multi-room castle, built and then walked through.

Disciplines on this project

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MCP servers

AI access to the tools game teams use every day.

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