
Fast-paced arcade football where skill decides the winner. Build your squad, turn matches around with game-changing items, and grow your own island between games.
- Genre
- Real-time PvP football with island management
- Platforms
- iOS and Android
- Status
- Live and continuously updated
- Role
- Full development, in-house
- from kickoff to the first release on both stores
- < 12 weeksfrom kickoff to the first release on both stores
- App Store and Google Play, deployed by the pipeline
- 2 storesApp Store and Google Play, deployed by the pipeline
- real-time PvP matches on touch screens
- 1v1real-time PvP matches on touch screens
Football you play, not watch
Kickdom pits two players against each other in real-time football matches built for touch controls. Between matches, players develop their own island, upgrade buildings and manage resources to strengthen their club.
- Real-time 1v1 PvP with responsive touch controls
- Squad building and team customisation
- Island buildings that feed back into matches
- Leaderboards, seasons and clan play
- Player items and clubs minted on the SKALE network
A real-time match, then the island base. From the Kickdom trailer.
Netcode for phones
Mobile networks are noisy, so the netcode was designed for it: low-latency player synchronisation, physics and collisions that stay consistent across the network, fast matchmaking, servers that scale with concurrent matches, and fair-play protections.
Motion design: client-side prediction with server reconciliation.
Shipped in under twelve weeks, then every week
The first release reached the App Store and Google Play in under twelve weeks. Every build since has gone through a fully automated pipeline that compiles, tests and publishes to both stores without manual steps.
Everything was made in-house, from the original music and the interface to the game systems and the networking.

A Kickdom squad lined up on the pitch before kickoff
Gallery
Watch
Runs on our own tools
These packages from our Asset Store catalogue are part of Kickdom.
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