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Two platforms.One production.

We build games, and we built the two products our own productions were missing. Nodary keeps what a team knows in one connected place. Tombstack shows what happens on players' machines. Both are open to every studio.

Before launch and after it

Nodary holds the design, the decisions and the briefs that shape a game. Tombstack tells you how that game behaves once players have it. Used together, every release starts from shared context and ends with clear signal.

  1. NodaryDesign docs, decisions, briefs for your AI
  2. TombstackCrashes, retention, release health

AI-native workspace

Nodary

Your AI changes. Your context stays.

The Nodary live demo: a studio's documents as a constellation.

Design docs, sheets, diagrams and decisions link into one map instead of piling up in folders, with sources your team and its AI can both cite. We built it because our own game design documents were scattered across Notion, Confluence and loose Google Docs.

At a glance

Made for
Game studios, creative teams and product teams
AI
Studio AI with citations, MCP add-on
Plans
Free, Pro, Studio and Enterprise
Enterprise
SSO and SAML, DPA, EU data residency

What it does

  • Linked, not piled up

    Documents, spreadsheets with formulas and Mermaid diagrams connect into one constellation you can explore.

  • AI that cites its sources

    Studio AI answers across linked documents and shows where each answer comes from.

  • Bring your own assistant

    The MCP add-on opens the workspace to Claude, GPT or any MCP client.

  • Built for a team

    Live co-editing, versions, reviews, threaded comments, roles, permissions and audit trails.

  • Starts from a game design doc

    Templates for game design documents, film treatments, software specs and product briefs.

  • Your data stays yours

    Export to CSV, Markdown, JSON or PDF, and capture ideas from your phone.

With AnkleBreaker

On an engagement we can set Nodary up as your production's memory: design documents, technical decisions and the briefs your AI tools read, so the context stays with your team after we leave.

  • Nodary workspace: a project's documents in columns, with a game overview open in reading mode
  • Nodary visual workspace: three linked notes on a canvas, framing, connecting evidence and deciding
  • Nodary on a phone: the constellation map, quick capture of a note and search

Game telemetry

Tombstack

Bury your bugs before the reviews do.

From the Tombstack film: live players, retention and AI triage.

Catch crashes, understand your players and see what changed after each release, in one place built for game developers. Free up to 10 peak concurrent players, then priced on the players you actually had.

At a glance

Free tier
Up to 10 peak concurrent players
Then
Priced on monthly peak concurrent players
Always free
Crash and bug reports never count toward limits
SDKs
Open source on GitHub

What it does

  • Crashes with their story

    Recurring crashes are grouped, with stack traces, breadcrumbs and the session that led there.

  • Player analytics

    Retention cohorts by country, OS, device and build.

  • Release health

    Follow concurrent players and compare build health after every release.

  • In-game bug reports

    Testers and players report bugs from inside the game.

  • AI triage over MCP

    38 MCP tools let Claude, Cursor or any MCP client summarise crashes and act on them.

  • Any engine

    Unity package, Godot 4 add-on, Web and TypeScript SDK, and a native C/C++ SDK for Unreal and custom engines.

With AnkleBreaker

Before launch we can wire Tombstack into your game and your build pipeline, from symbol upload in CI to release tracking, so the first day on live servers comes with clear signal.

  • Tombstack: concurrent players live, with the list of sessions in progress
  • Tombstack: retention by country and crash-free sessions climbing after a fix

Want them in your studio?

Tell us how your team works today, and we will show you where Nodary and Tombstack fit.

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