3D art pack / Props / Furniture
Leather Workbench #2
A leatherworking bench in three tiers, dressed with tools.
- Version
- 1.0
- Released
- September 2026

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A hand-painted leatherworking bench in three upgrade tiers that arrives already working: a hide over the edge, leather rolls, knives, thread spools and jars of dye.
Every tool is its own object, and every tier has a ready LOD Group.
Not an empty table you have to dress yourself. Drop a bench into a room and it reads as a real workshop from the first frame.
A simple wooden trestle, a reinforced bench with a screw press, then a full station with drawers and a tool wall. The tiers line up with each other, so a workshop levels up by swapping the prefab.
Tools, jars, spools and drawers are separate pieces: strip a bench bare for an abandoned workshop, move a knife under the player's hand, or slide a drawer open to hide loot.
What you get
LODs already set up
A 4-level LOD Group per tier. Small props drop out first, so the bench keeps its silhouette at distance.
Every prop separate
Each tool, prop and drawer is its own object.
Real normal maps
Hand-painted 2K textures with albedo, normal and a mask map for metallic, ambient occlusion and smoothness.
9 inventory icons
Three per tier, 256 px transparent PNG, rendered under one shared light.
Built-in, URP and HDRP
The pack reads your render pipeline on import and offers to set itself up. A menu item replays it at any time.
Technical details
- Polycount
- 9,370 / 18,682 / 32,810 triangles per tier at LOD0
- LODs
- 4 levels per prefab
- Prefabs
- 3
- Materials
- 26, shared across the tiers
- Textures
- 78 PNG at 2048 x 2048
- Render pipelines
- Built-in, URP, HDRP
- Good to know
- No colliders, no animation; static batching recommended
- File count
- 137
Need it in your game?
The team that built Leather Workbench #2 can integrate it, extend it or build what your project needs next.



