Herramienta para Unity / Particles & Effects
Beautiful Water
Oceans, coasts, lakes and rivers: what you see is what floats.

1 / 9
- Versión
- 1.0.0
- Lanzamiento
- noviembre de 2026
Oceans, coasts, lakes, rivers and waterfalls for Unity 6 URP, on one physical wave field: what you see is what floats.
8 sea states, breaking waves, boats, styles.
The open sea, the coast, lakes, rivers and waterfalls, connected, around one physical wave field: what you see is what floats.
Rendering, height queries, buoyancy, Burst jobs and the optional Entities layer all read the same waves. The swell a player sees is the swell a boat feels, down to the crest of a coastal wave, the bowl of a whirlpool and the rings of an underwater blast.
Swell, wind sea and long waves stacked into one surface: short crests that fold into whitecaps, long waves that cut the horizon.
8 sea states , from Calm to Storm, and transitions that keep the waves in phase: the swell builds slowly, the wind answers fast.
Whitecaps, lingering foam and crest spray torn off in the wind, golden against the sun.
Sun glitter that sparkles on every facet and widens into a sun path at the horizon.
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