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Unity tool / VFX / Shaders

Potion & Liquid Master

Real liquid in any closed mesh. Tip it, shake it, drink it.

$29.99was $59.99-50%
Version
1.0
Released
September 2026
Fluid Volumes and Potions key art: three glass flasks with blue, green and star-shaped liquid

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A liquid that holds an actual volume: the surface sits at the level you choose, stays level when the container tips, sloshes and settles, and goes down when you drink.

It works on any closed mesh you own and ships 64 liquid styles, 15 glass styles and 12 finished potion bottles for URP and HDRP.

Most potion assets are a colored lump of glass. Here the fill is a rendered volume with no solver, no particles and no grid, which is what makes a hundred containers affordable in one scene. Drag the level in the Scene view and watch it fill without entering Play Mode.

Select your own container, run one menu command and it is wired: the component finds the liquid renderer, reads the volume off the mesh and tells you whether the mesh is watertight, drawing the open edges if it is not.

Liquid and glass are separate catalogues, so any glass goes with any liquid. Foam, bubbles, bursting caps, embers, smoke, caustics, glow, layers, pouring and floaters are opt-in components that cost nothing when absent.

What you get

  • 64 liquid styles

    Core, Radiant, Sparkling, Swirling, Thick, States and Special families, each as a preset and a material, with runtime crossfades.

  • 15 glass styles

    Plain, Old, Worn and Opaque glass built from eleven switchable features such as wall bubbles, scratches, cracks, grime and frosting.

  • 12 potion bottles

    Three flask sizes and nine shaped bottles plus a cauldron, all finished prefabs, with 60 transparent inventory icons.

  • Motion that reacts

    A knock from a rigidbody rocks and rings the liquid with no code, and gravity is a setting.

  • Gameplay API

    Fill, AnimateFillTo, Drink, Sip, Refill, Splash, Knock and TransitionTo, plus pouring measured amounts between containers.

  • Two scenes that teach it

    A Demo of the whole catalogue, and a Lab where you carry, shake, tip, fill and drink one bottle with every setting on screen.

  • Measured cost

    About 19 microseconds per container per frame in Standard motion (Ryzen 7 5800X, in the editor).

  • Self-diagnosing inspector

    It flags a mesh with holes, a wrong shader or a missing pipeline setting, and fixes it with a button.

Technical details

Render pipelines
URP 14+ and HDRP 17+ (Built-in not supported)
Unity version
2022.3 LTS or newer for URP, Unity 6 for HDRP
Dependencies
None third-party, hand-written HLSL shaders
Models
12 FBX, 22,043 triangles for the whole set
Textures
22 PNG at 1024 x 1024, no normal maps
Content
14 prefabs, 12 shaders, 11 components, 3 example scenes
Documentation
42 pages inside the editor
Mobile
Not claimed (not measured)
File count
513

Need it in your game?

The team that built Potion & Liquid Master can integrate it, extend it or build what your project needs next.

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