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Unity tool / GUI

Radial Menu Toolkit

Radial menus from 10 presets, editable at runtime.

$29.99
Version
1.1.1
Released
June 2026
Radial Menu Toolkit key art: several styled radial wheels with icons, and tagline

1 / 9

Author a radial menu visually, restyle it from ten game-inspired presets, and open or edit any wheel at runtime with a single line of code.

It is UI Toolkit from end to end: no Canvas, no uGUI, no render pipeline lock-in.

The Radial Architect window is the cockpit: Data, Style and Config tabs with a live, interactive preview that updates as you drag each slider, so you build and tune a wheel without entering Play Mode.

One RadialMenuStyleSO drives the whole look through 18 sections, from geometry, wedges and icons to the center stack, pointer, animation and pagination. Swap the Style asset and the same wheel takes a completely different look.

At runtime a static facade does the work: RadialMenu.Show(MyMenus.Weapons). Add, edit, remove or clear options without touching your authored asset, and react to picks through an event bus that behaves the same in single-player and networked code.

What you get

  • 10 presets

    Ready-to-use Style assets, including Survival, Battle Royale, Mobile, Arcane, Neon, Mystic, Glass and Minimalist looks.

  • 3 navigation modes

    PrevNext, SubMenuRing and Replace, with an auto-injected Back option, a depth cap and multi-page pagination.

  • Multi-input

    Mouse, Gamepad, Touch and Legacy providers, toggleable at runtime, with device-aware input glyphs.

  • No singletons

    Any number of wheels coexist, each routed by its own id through the RadialMenuHandlerData event bus.

  • Localization

    Optional support for Unity Localization and I2 Localization.

  • Tested and documented

    173 NUnit tests, three sample scenes and an illustrated 55-page PDF user guide.

Technical details

Unity version
6 (6000.x) and newer
Render pipelines
Built-in, URP, HDRP (UI Toolkit, no setup)
UI framework
UI Toolkit (UXML and USS), no uGUI or Canvas
Dependencies
AnkleBreaker Core and Utils UniversalTypes (Git); TextMeshPro, Input System
Content
18-section style system, 10 presets, 5 navigation variants, 3 sample scenes
Tests
173 NUnit tests
File count
256

Used in our own games

Need it in your game?

The team that built Radial Menu Toolkit can integrate it, extend it or build what your project needs next.

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