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Managers Loader System

Scene-driven manager start-up with dependency resolution.

$24.99
Version
1.3.9
Released
May 2026
Managers Loader key art: title and tagline about scene-driven manager orchestration

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Managers Loader replaces fragile singletons and load-order guesswork with scene-driven initialization.

Managers declare their dependencies, load in the right order on the scene transitions you choose, and show their state live in a dependency graph.

Every game has systems that must start in order: audio, save, auth, inventory, UI. Managers Loader takes control of their lifecycle, so race conditions stop being a matter of luck.

Managers are tagged with ScriptableObject categories and declare what they depend on. A LocalManager base class gives each one a complete lifecycle (InitiateLoad, Load, DoneLoad), and loading triggers on the FROM and TO scene pairs you define.

The Status window shows an interactive dependency graph, flags cycles and monitors loading states in Play Mode, and a Manager Creator wizard generates the script, ScriptableObject and prefab for a new manager.

What you get

  • Dependency resolution

    Control the exact loading order of your systems through declared dependencies.

  • Cycle detection

    Built-in validation and inspector warnings stop logic loops before they crash the game.

  • Manager Creator

    Generate manager scripts, categories and prefabs from the editor.

  • Event bus

    Static events for loader ready, manager loaded, all managers loaded and category loaded.

  • Persistence control

    DontDestroyOnLoad per manager and per loader.

  • Tested

    68 unit tests: 59 EditMode and 9 PlayMode.

Technical details

Unity version
2022.3 LTS and newer
Render pipelines
Built-in, URP, HDRP
Dependencies
AnkleBreaker Core (installed on import)
Sample scenes
3 (Menu, Gameplay, ComplexDependencies)
Sample managers
12
Documentation
Illustrated PDF
File count
184

Used in our own games

Need it in your game?

The team that built Managers Loader System can integrate it, extend it or build what your project needs next.

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