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FishNet Add-on for Managers Loader

Networked, server-only and client-only managers.

$12.99
Version
1.4
Released
June 2026
Managers Loader for FishNet key art: FishNet logo and networked manager orchestration tagline

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The FishNet extension for Managers Loader brings the same scene-driven initialization to multiplayer projects.

It handles spawn timing, server and client lifecycles and networked dependency order, with separate dependency lists for server and client.

Declare DependenciesOnServer and DependenciesOnClient independently on each manager, and the system resolves the right graph for whoever runs the code.

Networked managers are spawned with FishNet's ServerManager.Spawn on the server. Clients detect them by prefab id and start loading only when every expected manager is present, and managers reset automatically when a client disconnects.

The Status window works in Play Mode for both server and client views, with a pan and zoom dependency graph, cycle detection and color-coded loading states.

What you get

  • 6 loader types

    Networked, server-only, client-only, client-or-server, pure server and pure client.

  • Connection-aware transitions

    Trigger loading on scene pairs combined with FishNet connection state.

  • Prefab registration

    One-click sync to FishNet's SinglePrefabObjects from the inspector.

  • Build Settings validation

    Inspector warnings with an Add All to Build Settings button.

  • 3 complete samples

    A single-scene host setup, a lobby-to-game flow and networked spawn dependencies.

  • Tested

    149 unit tests.

Technical details

Unity version
2022.3 LTS and newer, including Unity 6
Requires
Managers Loader, FishNet 3.0 or newer
Installed on import
AnkleBreaker Core, AnkleBreaker FishNet Core
Render pipelines
Built-in, URP, HDRP
Sample scenes
5 across 3 samples
File count
231

Used in our own games

Need it in your game?

The team that built FishNet Add-on for Managers Loader can integrate it, extend it or build what your project needs next.

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