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Unity tool / Camera

Cinematic Camera Controller

Waypoint camera paths, with Timeline and Cinemachine 3.

$24.99
Version
1.1.1
Released
April 2026
Cinematic Camera Controller key art: scene view with a waypoint camera path through trees

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A waypoint-based cinematic camera system with two workflows on one data model: author sequences in the Scene view ahead of time, or drop the runtime prefab in and place waypoints live.

Timeline integration, an optional Cinemachine 3 adapter and per-waypoint effects are included.

Editor authoring uses a Scene view window with 3D handles, path visualization, frustum preview and real-time scrubbing. Sequences are saved as ScriptableObject assets, with no GameObjects needed in your scene while you author.

The runtime prefab adds a WASD and mouse fly camera, in-game waypoint placement and a UI Toolkit editing interface, so designers can tweak sequences during Play Mode and save them as JSON or assets.

A custom Cinematic Waypoint Track composes shot lists in Timeline with weighted blending between overlapping clips. With Cinemachine 3.0 or newer installed, playback routes through a CinemachineCamera; otherwise it falls back to Camera.main.

What you get

  • Per-waypoint tension

    Catmull-Rom tension per waypoint, from sharp corners to very rounded curves, in the same sequence.

  • Camera effects

    Black screen fades, Perlin-noise shake, auto-banking into curves and teleport cuts, set per waypoint.

  • Dynamic look-at

    Each waypoint can track any scene object, persisted by id across save and load.

  • 10 formation tools

    Circle, Arc, Line, Ellipse, Spiral, Rectangle, Figure 8, V-Shape, Rising Arc and Zigzag in one click, plus multi-select batch editing.

  • Recorder support

    Optional Unity Recorder integration adds a recording panel to both interfaces.

  • Runtime API

    PlayFromAsset with blend transitions, plus ShowUI and HideUI events.

Technical details

Unity version
2022.3 LTS and newer
Render pipelines
Built-in, URP, HDRP
Requirements
Timeline (pre-installed in 2022.3+ projects)
Optional
Cinemachine 3.0+, Unity Recorder
Input
Input Manager and Input System
Sample scenes
5
Tests
165 EditMode tests
File count
128

Used in our own games

Need it in your game?

The team that built Cinematic Camera Controller can integrate it, extend it or build what your project needs next.

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