Two platforms.One production.
Before launch and after it
Nodary holds the design, the decisions and the briefs that shape a game. Tombstack tells you how that game behaves once players have it. Used together, every release starts from shared context and ends with clear signal.
AI-native workspace
Nodary
Your AI changes. Your context stays.
Design docs, sheets, diagrams and decisions link into one map instead of piling up in folders, with sources your team and its AI can both cite. We built it because our own game design documents were scattered across Notion, Confluence and loose Google Docs.
At a glance
- Made for
- Game studios, creative teams and product teams
- AI
- Studio AI with citations, MCP add-on
- Plans
- Free, Pro, Studio and Enterprise
- Enterprise
- SSO and SAML, DPA, EU data residency
What it does
Linked, not piled up
Documents, spreadsheets with formulas and Mermaid diagrams connect into one constellation you can explore.
AI that cites its sources
Studio AI answers across linked documents and shows where each answer comes from.
Bring your own assistant
The MCP add-on opens the workspace to Claude, GPT or any MCP client.
Built for a team
Live co-editing, versions, reviews, threaded comments, roles, permissions and audit trails.
Starts from a game design doc
Templates for game design documents, film treatments, software specs and product briefs.
Your data stays yours
Export to CSV, Markdown, JSON or PDF, and capture ideas from your phone.
With AnkleBreaker
On an engagement we can set Nodary up as your production's memory: design documents, technical decisions and the briefs your AI tools read, so the context stays with your team after we leave.
Game telemetry
Tombstack
Bury your bugs before the reviews do.
Catch crashes, understand your players and see what changed after each release, in one place built for game developers. Free up to 10 peak concurrent players, then priced on the players you actually had.
At a glance
- Free tier
- Up to 10 peak concurrent players
- Then
- Priced on monthly peak concurrent players
- Always free
- Crash and bug reports never count toward limits
- SDKs
- Open source on GitHub
What it does
Crashes with their story
Recurring crashes are grouped, with stack traces, breadcrumbs and the session that led there.
Player analytics
Retention cohorts by country, OS, device and build.
Release health
Follow concurrent players and compare build health after every release.
In-game bug reports
Testers and players report bugs from inside the game.
AI triage over MCP
38 MCP tools let Claude, Cursor or any MCP client summarise crashes and act on them.
Any engine
Unity package, Godot 4 add-on, Web and TypeScript SDK, and a native C/C++ SDK for Unreal and custom engines.
With AnkleBreaker
Before launch we can wire Tombstack into your game and your build pipeline, from symbol upload in CI to release tracking, so the first day on live servers comes with clear signal.
Want them in your studio?
Tell us how your team works today, and we will show you where Nodary and Tombstack fit.





