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Unity tool / GUI

Map GUI Pro

Minimap, compass and fullscreen map, in UI Toolkit.

$59.995.0 from 5 reviews
Version
1.0
Released
August 2026
MapGUIPro key art: minimap, compass and fullscreen map previews, always in sync

1 / 9

A complete runtime map suite: minimap HUD, compass, fullscreen world map, points of interest, player markers, entity tracking and fog of war, all in sync and themeable end to end.

It is 100% UI Toolkit and needs no second camera.

Most projects stitch three assets together for a minimap, a compass and a world map. Map GUI Pro drives all three from one data set: place a marker on the world map and it appears on the minimap and the compass at once, with no sync code.

Maps are textures (hand-made, baked or generated by Cartograph), projected and styled in UI, so no render-texture camera eats frame time. All chrome is drawn procedurally as vectors and recolored from a role-based palette.

The Designer window previews everything live in the editor: one-click re-theming, camera yaw simulation, HUD placement on a simulated 1920x1080 screen and aspect ratio checks.

What you get

  • Minimap HUD

    7 frame shapes, North-Up or camera-relative rotation, zoom and pan, live coordinates, edge indicators and orbit buttons.

  • Compass

    Cardinal markers, degree ticks, POIs projected along a configurable cone with distances, and a sub-data line for time or zone name.

  • Fullscreen map

    Inertial pan, pinch zoom, interactive POIs with tooltips, a per-category legend, a coordinate grid and a World > Zone breadcrumb.

  • 6 themes

    DarkBronze, FieldAtlas, GoldenDark, GoldenDarkFull, Minimal and SurvivalTopo, each a ScriptableObject you can duplicate.

  • Gameplay layer

    POI discovery, dynamic POI states, player-placed markers saved to JSON, entity tracking, regions and zones, and animated map transitions.

  • Fog of war

    Radius or region reveals with per-zone persistence on the minimap and fullscreen map. Experimental: the API may change before v1.1.

  • Performance

    Burst-accelerated fog reveal and entity projection with managed fallbacks, pooled icons and push-based updates.

  • Cartograph synergy

    With Cartograph installed, textures load from its registry, maps swap on zone entry and interiors get multi-floor plans. Standalone otherwise.

Technical details

Unity version
2022.3 LTS and newer, including Unity 6
Render pipelines
Built-in, URP, HDRP (UI Toolkit)
Required dependency
AnkleBreaker Core (free)
Optional
Burst, Collections, Mathematics, Input System, Cartograph, Managers Loader
Content
18 prefabs, 35 preset and config assets, 8 sample scenes
Tests
268 NUnit tests
Documentation
12 illustrated PDF guides
File count
913

Used in our own games

Need it in your game?

The team that built Map GUI Pro can integrate it, extend it or build what your project needs next.

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