Unity tool / GUI
Map GUI Pro
Minimap, compass and fullscreen map, in UI Toolkit.
- Version
- 1.0
- Released
- August 2026

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A complete runtime map suite: minimap HUD, compass, fullscreen world map, points of interest, player markers, entity tracking and fog of war, all in sync and themeable end to end.
It is 100% UI Toolkit and needs no second camera.
Most projects stitch three assets together for a minimap, a compass and a world map. Map GUI Pro drives all three from one data set: place a marker on the world map and it appears on the minimap and the compass at once, with no sync code.
Maps are textures (hand-made, baked or generated by Cartograph), projected and styled in UI, so no render-texture camera eats frame time. All chrome is drawn procedurally as vectors and recolored from a role-based palette.
The Designer window previews everything live in the editor: one-click re-theming, camera yaw simulation, HUD placement on a simulated 1920x1080 screen and aspect ratio checks.
What you get
Minimap HUD
7 frame shapes, North-Up or camera-relative rotation, zoom and pan, live coordinates, edge indicators and orbit buttons.
Compass
Cardinal markers, degree ticks, POIs projected along a configurable cone with distances, and a sub-data line for time or zone name.
Fullscreen map
Inertial pan, pinch zoom, interactive POIs with tooltips, a per-category legend, a coordinate grid and a World > Zone breadcrumb.
6 themes
DarkBronze, FieldAtlas, GoldenDark, GoldenDarkFull, Minimal and SurvivalTopo, each a ScriptableObject you can duplicate.
Gameplay layer
POI discovery, dynamic POI states, player-placed markers saved to JSON, entity tracking, regions and zones, and animated map transitions.
Fog of war
Radius or region reveals with per-zone persistence on the minimap and fullscreen map. Experimental: the API may change before v1.1.
Performance
Burst-accelerated fog reveal and entity projection with managed fallbacks, pooled icons and push-based updates.
Cartograph synergy
With Cartograph installed, textures load from its registry, maps swap on zone entry and interiors get multi-floor plans. Standalone otherwise.
Technical details
- Unity version
- 2022.3 LTS and newer, including Unity 6
- Render pipelines
- Built-in, URP, HDRP (UI Toolkit)
- Required dependency
- AnkleBreaker Core (free)
- Optional
- Burst, Collections, Mathematics, Input System, Cartograph, Managers Loader
- Content
- 18 prefabs, 35 preset and config assets, 8 sample scenes
- Tests
- 268 NUnit tests
- Documentation
- 12 illustrated PDF guides
- File count
- 913
Used in our own games
Need it in your game?
The team that built Map GUI Pro can integrate it, extend it or build what your project needs next.



