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Unity tool / GUI

Cartograph

Minimap textures drawn from any Unity scene.

$39.995.0 from 7 reviews
Version
1.0.1
Released
June 2026
Cartograph key art: globe logo, four modes, fifteen presets, one unified window

1 / 9

Cartograph generates map textures from any Unity scene (terrain, mesh-based worlds, multi-floor dungeons or top-down captures) in one editor window.

Fifteen style presets and seven chainable post-processing passes turn a raw render into a finished map, and two modes also run in builds.

Stop screenshotting your scene and calling it a minimap, and stop hand-painting parchment for hours. Pick a mode, pick a preset, generate.

Capture renders a top-down camera view. Terrain reads Unity Terrain heightmaps with biome colors from TerrainLayers. Scanline raycasts from above and works with any geometry: ProBuilder, imported meshes, voxels or mixed setups. Interior builds multi-floor plans for dungeons, with floor detection and NavMesh integration.

Zone sub-maps for towns and dungeons coexist with the global map and swap by tag at runtime. POI markers, water detection, road overlays and clustered decor icons are built in.

What you get

  • 4 generation modes

    Capture, Terrain, Scanline and Interior in one unified window.

  • 15 presets

    Parchment, Satellite, TopoIGN, Stylized Light and Dark and Flat UI, plus terrain presets and Classic Dungeon, Clean Blueprint and Dark Cave interiors.

  • 7 post-processing passes

    Hillshade, slope shading, ambient occlusion, contour lines, parchment noise, vignette and forest overlay, chainable.

  • Runtime generation

    Generate Scanline and Terrain maps in Play Mode and in standalone builds, for procedural and seed-based worlds.

  • Multi-floor interiors

    Automatic floor detection and per-floor swap at runtime.

  • Water and roads

    Sea, lake and river detection with per-type coloring, and EasyRoads3D-compatible road and river overlays.

  • Drop-in display

    A MapDisplayCanvas prefab that updates on generation, zone change and floor change.

Technical details

Unity version
2022.3 LTS and newer, including Unity 6
Render pipelines
Built-in, URP, HDRP (material conversion on import)
Runtime support
Scanline and Terrain; Capture and Interior are editor-only
Dependencies
Burst, Collections, Mathematics, Editor Coroutines, AI Navigation, AnkleBreaker Core
Sample scenes
3 (terrain, no terrain, interior dungeon)
Tests
29 NUnit tests
Documentation
PDF reference manual and 7 Markdown guides
File count
605

Used in our own games

Need it in your game?

The team that built Cartograph can integrate it, extend it or build what your project needs next.

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