Unity tool / GUI
Cartograph
Minimap textures drawn from any Unity scene.
- Version
- 1.0.1
- Released
- June 2026

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Cartograph generates map textures from any Unity scene (terrain, mesh-based worlds, multi-floor dungeons or top-down captures) in one editor window.
Fifteen style presets and seven chainable post-processing passes turn a raw render into a finished map, and two modes also run in builds.
Stop screenshotting your scene and calling it a minimap, and stop hand-painting parchment for hours. Pick a mode, pick a preset, generate.
Capture renders a top-down camera view. Terrain reads Unity Terrain heightmaps with biome colors from TerrainLayers. Scanline raycasts from above and works with any geometry: ProBuilder, imported meshes, voxels or mixed setups. Interior builds multi-floor plans for dungeons, with floor detection and NavMesh integration.
Zone sub-maps for towns and dungeons coexist with the global map and swap by tag at runtime. POI markers, water detection, road overlays and clustered decor icons are built in.
What you get
4 generation modes
Capture, Terrain, Scanline and Interior in one unified window.
15 presets
Parchment, Satellite, TopoIGN, Stylized Light and Dark and Flat UI, plus terrain presets and Classic Dungeon, Clean Blueprint and Dark Cave interiors.
7 post-processing passes
Hillshade, slope shading, ambient occlusion, contour lines, parchment noise, vignette and forest overlay, chainable.
Runtime generation
Generate Scanline and Terrain maps in Play Mode and in standalone builds, for procedural and seed-based worlds.
Multi-floor interiors
Automatic floor detection and per-floor swap at runtime.
Water and roads
Sea, lake and river detection with per-type coloring, and EasyRoads3D-compatible road and river overlays.
Drop-in display
A MapDisplayCanvas prefab that updates on generation, zone change and floor change.
Technical details
- Unity version
- 2022.3 LTS and newer, including Unity 6
- Render pipelines
- Built-in, URP, HDRP (material conversion on import)
- Runtime support
- Scanline and Terrain; Capture and Interior are editor-only
- Dependencies
- Burst, Collections, Mathematics, Editor Coroutines, AI Navigation, AnkleBreaker Core
- Sample scenes
- 3 (terrain, no terrain, interior dungeon)
- Tests
- 29 NUnit tests
- Documentation
- PDF reference manual and 7 Markdown guides
- File count
- 605
Used in our own games
Need it in your game?
The team that built Cartograph can integrate it, extend it or build what your project needs next.


